Core Animation Tutorial: Core Animation And Quartz Composer (QCCompositionLayer)
Last night at NSCoder night, Fraser Hess was asking question about being able to draw in a Quartz Composer View (QCView) about which none of the rest of us had any knowledge or experience. As I’ve been doing a lot with Core Animation lately, I asked him if it was possible to just make the view layer backed and start adding layers to it. Fraser hasn’t worked with Core Animation much yet, so he was unsure. The other three of us set to looking at docs and making demo apps. The race was on… Oh. It’s not a race? Sorry about that. I thought we were practicing for Iron Coder…
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Cocoa Tutorial: Adding Plugins to a Cocoa Application
A couple of weeks ago we discussed how to build frameworks and how to bundle them with a Cocoa application. This week we are going to build on that knowledge and add Plug-ins to a Cocoa application.
Core Animation Tutorial: Rendering QuickTime Movies In A CAOpenGLLayer
I’ve been experimenting a great deal lately with OpenGL and QuickTime trying to see how the two technologies work together. It’s been a bit challenging, but fortunately Apple provides two really great resources–number one, sample code. I’ve been able to learn a lot just from the samples they provide in the development tools examples as well as online. And second, the cocoa-dev and quicktime-api lists are great. Lot’s of brilliant people there who are willing to share their knowledge. It’s very helpful, prohibition to discuss the iPhone SDK notwithstanding.
Getting two technologies to work together can be a challenge especially when the bridges between the two are not necessarily clearly laid out in documentation. As I pointed out Apple provides some excellent sample code to help you along, but there is no hand-holding approach to any of it. I actually appreciate that having come from the Windows world as it seems that there all you get sometimes is hand-holding where Microsoft doesn’t trust you, the developer to figure things out and really own what you’re doing. But I digress (wouldn’t be a CIMGF post if I didn’t dig on MS a bit).
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Cocoa Tutorial: Creating your very own framework
There are numerous situations where creating your own framework is advantageous. Perhaps you have a block of code that you use repeatedly in many different projects. Perhaps you are building a plug-in system for your application and want the infrastructure to be available both to the application and to any plugins that are coded.
A Cocoa framework is another project type in Xcode. The end result is a bundle, similar to an application bundle. Inside of this bundle is the compiled code you wrote and any headers that you want exposed. The headers are important. Without them, just like any other piece of Objective-C code, it is very hard to code against.