Cocoa Is My Girlfriend

Taglines are for Windows programmers
google
yahoo
bing

Archive for the 'Cocoa' Category

Creating a NSManagedObject that is Cross Platform

An interesting question came up on Stackoverflow today so I decided to expound upon it in a short blog post.

A situation that I believe we are going to be seeing more and more often is one where application developers are writing multiple “versions” of their applications to be used on the desktop, their iPhone and now the iPad.

Because of that situation, it is becoming even more important that we write as much portable code as possible. Fortunately, our model can be completely portable between the two platforms.

Read more

5 comments

The PragPub Magazine

Last month I was given the opportunity to write an article for The Pragmatic Programmers great magazine called “PragPub”. I am happy to say that the article I wrote for them was published in this month’s edition. The article, titled “Touching the Core”, is a walk through Apple’s great addition to the Core Data API for the iPhone.

Specifically this article walks through using the NSFetchedResultsController and some best practices in its use. The magazine is available for free on their website, The Pragmatic Bookshelf.

No comments

Automatically save the dSYM files.

For those not aware, when you compile an Objective-C application, whether it be for the desktop or for Cocoa Touch devices, the debugging symbols are stripped out of the binaries. Therefore, unlike other languages such as Java, when a crash occurs, there is virtually no way to determine where the crash occurred. However, when the applications are compiled, a dSYM bundle is generated. This bundle allows us to match up the debugging symbols with the application’s crash log to help determine the cause of the crash.

Read more

2 comments

Limiting 64-bit to 10.6

Now that we’re all using XCode 3.2 on Snow Leopard (you are, right?) and building 64-bit apps you may find that not everything 64-bit works when your app is run on Leopard. Read more

No comments

Marching Ants With Core Animation

Marching AntsOur Core Animation book should be available by the end of the year. Go ahead and pre-order it now at Amazon if you would like ;-). When we started writing for Addison-Wesley back in September of 2008, I had no idea how long to expect it to take to finish a technical book as this was my first. One thing I discovered though, is that it is when you are about ready to go to production you start to realize all of the things that you probably should have added to the book, but didn’t think of in time. This blog post will cover one such item as a way to make up for not thinking of it in time. I may include this in a second edition if there is one, but consider this one a freebie. Read more

1 comment

The journey to disabling sleep with IOKit

If your app is fullscreen, like a game, has a presentation mode, or plays long running movie files, you’ll want to disable the display from sleeping. DVD Player and Keynote are perhaps the two most obvious examples of this functionality. Read more

No comments

Dropping NSLog in release builds

NSLog() is a great tool that helps debugging efforts. Unfortunately it is expensive, especially on the iPhone, and depending on how it’s used or what you’re logging, it could leak sensitive or proprietary information. If you look around the web, you’ll find a few different ways to drop NSLog in your release builds. Here is what I’ve put together based on those. Read more

10 comments

Adding iTunes-style search to your Core Data application

iTunes has a very neat way of searching your library, where it takes each word in your search and tries to find that word in multiple fields. For example, you can search for “yesterday beatles” and it will match “yesterday” in the Name field and “beatles” in the Artist field. The basic predicate binding for NSSearchField provided by Interface Builder is not complex enough to archive this kind of search. I need to build the predicate dynamically since I can’t assume what field the user is trying to search and that each additional word should filter the list further – just like iTunes. Here is how to go about adding iTunes-style searching. Read more

5 comments

Landscape Tab Bar Application for the iPhone

As you develop applications for the iPhone, you will likely use the project templates provided in Xcode. One such template, called “Tab Bar Application” helps you get a tab bar application set up quickly, but by default the application it generates only supports portrait mode for display. So how can you make the application also support landscape or even only support landscape? In this post we will address that question. Read more

4 comments

Core Animation Tutorial: Interrupting Animation Progress

Starting and stopping animations in Core Animation is as simple as adding and removing your animation from the layer upon which is being run. In this post I am going to talk about how to interrupt animation progress and how to determine whether an animation completed its full run or was interrupted. This is accomplished with the animation delegate -animationDidStop:finished. Read more

3 comments

Announcement: Marcus’ Core Data Book Just Went Beta!

Core Data BookA lot of hard work has gone into this book already and I see it becoming the definitive text on the subject of Core Data. The release date is slated for March 30, 2009, but it’s great to see it in beta. If you want to pick up the beta in PDF, it is available now from Pragmatic here: Core Data: Apple’s API for Persisting Data under Mac OS X.

While new Cocoa programmers will find it a great help to getting started quickly with Core Data, the book also covers some really interesting and advanced topics such as data versioning and migration, Spotlight/Quick Look integration, Sync Services, and multi-threading. You can really see Marcus’ command of the subject shine in these chapters which are already available in the beta.

Give Marcus some feedback on the book as it progresses. It’s going to be a great reference for any Cocoa Developer looking to harness the power of Core Data.

$21.00 for the beta PDF $41.35 for the beta PDF plus hard copy when it’s released in March.

Mad props to Marcus. Congratulations!

6 comments

Core Animation Tutorial: Slider Based Layer Rotation

It is often helpful to create a custom control for you application that will display a value as a level like a gas gauge shows how full your tank is. In this post I will demonstrate how to create a three layer tree that will show the current rotation of a circular layer as the value from a slider (NSSlider) is updated in real time. The layers include the root layer, the rotation layer, and a text layer that will display the current rotation in degrees. Read more

1 comment

Core Animation Tutorial: Core Animation And Quartz Composer (QCCompositionLayer)

Last night at NSCoder night, Fraser Hess was asking question about being able to draw in a Quartz Composer View (QCView) about which none of the rest of us had any knowledge or experience. As I’ve been doing a lot with Core Animation lately, I asked him if it was possible to just make the view layer backed and start adding layers to it. Fraser hasn’t worked with Core Animation much yet, so he was unsure. The other three of us set to looking at docs and making demo apps. The race was on… Oh. It’s not a race? Sorry about that. I thought we were practicing for Iron Coder… Read more

No comments

Cocoa Tutorial: Adding Plugins to a Cocoa Application

A couple of weeks ago we discussed how to build frameworks and how to bundle them with a Cocoa application. This week we are going to build on that knowledge and add Plug-ins to a Cocoa application.

Read more

1 comment

Core Animation Tutorial: Rendering QuickTime Movies In A CAOpenGLLayer

I’ve been experimenting a great deal lately with OpenGL and QuickTime trying to see how the two technologies work together. It’s been a bit challenging, but fortunately Apple provides two really great resources–number one, sample code. I’ve been able to learn a lot just from the samples they provide in the development tools examples as well as online. And second, the cocoa-dev and quicktime-api lists are great. Lot’s of brilliant people there who are willing to share their knowledge. It’s very helpful, prohibition to discuss the iPhone SDK notwithstanding.

Getting two technologies to work together can be a challenge especially when the bridges between the two are not necessarily clearly laid out in documentation. As I pointed out Apple provides some excellent sample code to help you along, but there is no hand-holding approach to any of it. I actually appreciate that having come from the Windows world as it seems that there all you get sometimes is hand-holding where Microsoft doesn’t trust you, the developer to figure things out and really own what you’re doing. But I digress (wouldn’t be a CIMGF post if I didn’t dig on MS a bit). Read more

7 comments

Next Page »