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	<title>Comments on: Core Animation Tutorial: Wizard Dialog with Transitions</title>
	<atom:link href="http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/</link>
	<description>Taglines are for Windows programmers</description>
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		<title>By: KiwiJay</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-1518</link>
		<dc:creator>KiwiJay</dc:creator>
		<pubDate>Mon, 06 Dec 2010 19:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-1518</guid>
		<description>&lt;p&gt;Same here - embedding controls in a view and animating that view as a subview distorts all controls in that view. 
Almost as if the subview is slightly scaled up/down, i.e. a 500x500 view is displayed/scaled to a 496/496 or 502/502..
Any ideas..?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Same here &#8211; embedding controls in a view and animating that view as a subview distorts all controls in that view. 
Almost as if the subview is slightly scaled up/down, i.e. a 500&#215;500 view is displayed/scaled to a 496/496 or 502/502..
Any ideas..?</p>]]></content:encoded>
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		<title>By: barc</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-1390</link>
		<dc:creator>barc</dc:creator>
		<pubDate>Fri, 02 Jul 2010 20:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-1390</guid>
		<description>&lt;p&gt;I also just noticed that text in text fields or labels looks very thin and a little aliased when displayed over a layer backed view.
And focus rings also look very skinny.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I also just noticed that text in text fields or labels looks very thin and a little aliased when displayed over a layer backed view.
And focus rings also look very skinny.</p>]]></content:encoded>
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		<title>By: barc</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-1389</link>
		<dc:creator>barc</dc:creator>
		<pubDate>Thu, 01 Jul 2010 22:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-1389</guid>
		<description>&lt;p&gt;Hello!&lt;/p&gt;

&lt;p&gt;I understand what wasserturm means:&lt;/p&gt;

&lt;p&gt;Adding some NSTextField or NStableView in place of the colored boxes ruins the animation. Some kind of ghost white rects stick into place while the actual contents of the view animates in or out. At the animation’s normal duration, it flickers, if you slow down the animation, you can easily see them. Can you confirm you’re having them too?&lt;/p&gt;

&lt;p&gt;Like wasserturm I’d like to know if there’s something to do with that… Even 2 years after this post the problem remains.&lt;/p&gt;

&lt;p&gt;I usually use a big view inserted in a smaller one which masks the unwanted parts and I animate the big view right or left with the animator as needed. It’s of course VERY painful, especially when you’ve got to calculate the various frame positions to pass to the [bigView.animator setFrame:…] method and when you happen to have to change something to the big view and have to unembed all subviews and start from scratch… :/&lt;/p&gt;

&lt;p&gt;Thank you for any advice… (I hope you still follow those old posts :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hello!</p>

<p>I understand what wasserturm means:</p>

<p>Adding some NSTextField or NStableView in place of the colored boxes ruins the animation. Some kind of ghost white rects stick into place while the actual contents of the view animates in or out. At the animation’s normal duration, it flickers, if you slow down the animation, you can easily see them. Can you confirm you’re having them too?</p>

<p>Like wasserturm I’d like to know if there’s something to do with that… Even 2 years after this post the problem remains.</p>

<p>I usually use a big view inserted in a smaller one which masks the unwanted parts and I animate the big view right or left with the animator as needed. It’s of course VERY painful, especially when you’ve got to calculate the various frame positions to pass to the [bigView.animator setFrame:…] method and when you happen to have to change something to the big view and have to unembed all subviews and start from scratch… :/</p>

<p>Thank you for any advice… (I hope you still follow those old posts :)</p>]]></content:encoded>
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	<item>
		<title>By: micahwalter</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-717</link>
		<dc:creator>micahwalter</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-717</guid>
		<description>&lt;p&gt;Ah, okay I get it. I was able to add a radio button array to make the choice, and I added another MSZLinkedView called alternateView. This was hooked up in interface builder to the Third NSView, and then in the code, I just put in an if statement for the nextView action. Seems to work just fine.&lt;/p&gt;

&lt;p&gt;Now I just need to figure out how to make this all work in Tiger and I will be on my way. Thanks for a great article, and a great site!&lt;/p&gt;

&lt;p&gt;-m&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Ah, okay I get it. I was able to add a radio button array to make the choice, and I added another MSZLinkedView called alternateView. This was hooked up in interface builder to the Third NSView, and then in the code, I just put in an if statement for the nextView action. Seems to work just fine.</p>

<p>Now I just need to figure out how to make this all work in Tiger and I will be on my way. Thanks for a great article, and a great site!</p>

<p>-m</p>]]></content:encoded>
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		<title>By: micahwalter</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-716</link>
		<dc:creator>micahwalter</dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-716</guid>
		<description>&lt;p&gt;Hmm, okay, I am looking through the code, but don&#039;t know much about how linked lists work.&lt;/p&gt;

&lt;p&gt;Also, is there a way to make this all work for Tiger (minus the cool animations?)&lt;/p&gt;

&lt;p&gt;-m&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hmm, okay, I am looking through the code, but don&#8217;t know much about how linked lists work.</p>

<p>Also, is there a way to make this all work for Tiger (minus the cool animations?)</p>

<p>-m</p>]]></content:encoded>
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		<title>By: Marcus Zarra</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-715</link>
		<dc:creator>Marcus Zarra</dc:creator>
		<pubDate>Tue, 24 Jun 2008 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-715</guid>
		<description>&lt;p&gt;Yes you can control the flow in code.  Just change the linked list to whatever you want.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yes you can control the flow in code.  Just change the linked list to whatever you want.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: micahwalter</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-714</link>
		<dc:creator>micahwalter</dc:creator>
		<pubDate>Mon, 23 Jun 2008 20:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-714</guid>
		<description>&lt;p&gt;Hey,
I am wondering how I would extend this example to allow a choice/path. For example, right now it starts out with the First, which is wired to the Second. What is on the First view there was a Radio button, and depending on the users choice you would get either the Second or Third? How might that work?&lt;/p&gt;

&lt;p&gt;-m&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey,
I am wondering how I would extend this example to allow a choice/path. For example, right now it starts out with the First, which is wired to the Second. What is on the First view there was a Radio button, and depending on the users choice you would get either the Second or Third? How might that work?</p>

<p>-m</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Cocoa China è‹¹æžœå¼€å‘ä¸­æ–‡ç«™ &#187; Blog Archive &#187; Core Animationæ•™å­¦ï¼šä½¿ç”¨Transitionsåˆ¶ä½œå¸¦åŠ¨ç”»æ•ˆæžœçš„å‘å¯¼å¯¹è¯æ¡†</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-69</link>
		<dc:creator>Cocoa China è‹¹æžœå¼€å‘ä¸­æ–‡ç«™ &#187; Blog Archive &#187; Core Animationæ•™å­¦ï¼šä½¿ç”¨Transitionsåˆ¶ä½œå¸¦åŠ¨ç”»æ•ˆæžœçš„å‘å¯¼å¯¹è¯æ¡†</dc:creator>
		<pubDate>Mon, 17 Mar 2008 21:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-69</guid>
		<description>&lt;p&gt;[...] http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/ [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/" rel="nofollow">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/</a> [...]</p>]]></content:encoded>
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		<title>By: Marcus Zarra</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-67</link>
		<dc:creator>Marcus Zarra</dc:creator>
		<pubDate>Mon, 17 Mar 2008 15:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-67</guid>
		<description>&lt;p&gt;wasserturm,&lt;/p&gt;

&lt;p&gt;I am not sure what you mean by &quot;not correct&quot;.  I added labels (and the views already have buttons on them), and they display just fine.  To what view are you adding elements?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>wasserturm,</p>

<p>I am not sure what you mean by &#8220;not correct&#8221;.  I added labels (and the views already have buttons on them), and they display just fine.  To what view are you adding elements?</p>]]></content:encoded>
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	<item>
		<title>By: wasserturm</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-66</link>
		<dc:creator>wasserturm</dc:creator>
		<pubDate>Mon, 17 Mar 2008 12:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-66</guid>
		<description>&lt;p&gt;nice code!&lt;/p&gt;

&lt;p&gt;Only problem: If you add a label to the MSZLinkedView you can easily see that the size of the view is somehow not correct. Adding an editable NSTextField makes matters even worse. Is there any cure for that?&lt;/p&gt;

&lt;p&gt;W.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>nice code!</p>

<p>Only problem: If you add a label to the MSZLinkedView you can easily see that the size of the view is somehow not correct. Adding an editable NSTextField makes matters even worse. Is there any cure for that?</p>

<p>W.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: The Core Settersblog &#187; Fast Thursday links</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-55</link>
		<dc:creator>The Core Settersblog &#187; Fast Thursday links</dc:creator>
		<pubDate>Thu, 13 Mar 2008 23:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-55</guid>
		<description>&lt;p&gt;[...] http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/The reason that I overrode this setter method is a matter of convenience. Since I only ever wanted one view showing at any time, I can comfortably swap out the views whenever the setter for â€œcurrentViewâ€ is called. &#8230; [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/The" rel="nofollow">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/The</a> reason that I overrode this setter method is a matter of convenience. Since I only ever wanted one view showing at any time, I can comfortably swap out the views whenever the setter for â€œcurrentViewâ€ is called. &#8230; [...]</p>]]></content:encoded>
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		<title>By: Macinsoft - Core Animation Tutorial: Wizard Dialog with Transitions</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-50</link>
		<dc:creator>Macinsoft - Core Animation Tutorial: Wizard Dialog with Transitions</dc:creator>
		<pubDate>Wed, 12 Mar 2008 17:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-50</guid>
		<description>&lt;p&gt;[...] Cocoa Is My Girlfriend: &#8220;A question that I have seen pop up a few times is how to build a Wizard in Cocoa. Having thought about that question a bit I realized that a better answer to it is&#8212;how to build a wizard in Cocoa using Core Animation.&#8221; [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Cocoa Is My Girlfriend: &ldquo;A question that I have seen pop up a few times is how to build a Wizard in Cocoa. Having thought about that question a bit I realized that a better answer to it is&mdash;how to build a wizard in Cocoa using Core Animation.&rdquo; [...]</p>]]></content:encoded>
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	<item>
		<title>By: The Core Settersblog &#187; 'core setter' on the web</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-46</link>
		<dc:creator>The Core Settersblog &#187; 'core setter' on the web</dc:creator>
		<pubDate>Tue, 11 Mar 2008 19:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-46</guid>
		<description>&lt;p&gt;[...] http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/The reason that I overrode this setter method is a matter of convenience. Since I only ever wanted one view showing at any time, I can comfortably swap out the views whenever the setter for â€œcurrentViewâ€ is called. &#8230; [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/The" rel="nofollow">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/The</a> reason that I overrode this setter method is a matter of convenience. Since I only ever wanted one view showing at any time, I can comfortably swap out the views whenever the setter for â€œcurrentViewâ€ is called. &#8230; [...]</p>]]></content:encoded>
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	<item>
		<title>By: Long Pointers &#187; Core Animation Tutorial: Wizard Dialog with Transitions</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-34</link>
		<dc:creator>Long Pointers &#187; Core Animation Tutorial: Wizard Dialog with Transitions</dc:creator>
		<pubDate>Tue, 04 Mar 2008 21:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-34</guid>
		<description>&lt;p&gt;[...] Marcus can really crank these articles out. His latest demonstrates how to create a Wizard interface with next and previous buttons, however, this is not your average every day Wizard interface. This one employs Core Animation. When you click the next or previous buttons, you&#8217;ll see that the next view slides in from the right or left depending on which you clicked. Take a look at his latest tutorial post: Core Animation Tutorial: Wizard Dialog with Transitions. [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Marcus can really crank these articles out. His latest demonstrates how to create a Wizard interface with next and previous buttons, however, this is not your average every day Wizard interface. This one employs Core Animation. When you click the next or previous buttons, you&#8217;ll see that the next view slides in from the right or left depending on which you clicked. Take a look at his latest tutorial post: Core Animation Tutorial: Wizard Dialog with Transitions. [...]</p>]]></content:encoded>
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	<item>
		<title>By: News &#187; Core Animation Tutorial: Wizard Dialog with Transitions</title>
		<link>http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/comment-page-1/#comment-32</link>
		<dc:creator>News &#187; Core Animation Tutorial: Wizard Dialog with Transitions</dc:creator>
		<pubDate>Tue, 04 Mar 2008 10:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/#comment-32</guid>
		<description>&lt;p&gt;[...] Cocoa Is My Girlfriend: &#8220;A question that I have seen pop up a few times is how to build a Wizard in Cocoa. Having thought about that question a bit I realized that a better answer to it is&#8212;how to build a wizard in Cocoa using Core Animation.&#8221; [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] Cocoa Is My Girlfriend: &ldquo;A question that I have seen pop up a few times is how to build a Wizard in Cocoa. Having thought about that question a bit I realized that a better answer to it is&mdash;how to build a wizard in Cocoa using Core Animation.&rdquo; [...]</p>]]></content:encoded>
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